However, as players develop their character through both a leveling and item system, as well as their own improving skill, Dying Light will aim to give players the feeling of turning the tables.Įven as the player character becomes more powerful, Smektala said Dying Light is designed to provide tense, dangerous moments. "At the start of the game, we put you in situations where you’re weak - you don’t have a lot of health, you don’t do enough damage to face everything that the game throws at you.” “The first thing we want players to feel is that they should value their life," said the game's producer Tymon Smektala. For developer Techland, designing for fear in zombie game Dying Light is less about suspenseful psychological horror, and more about an open world experience with few lulls, and frequent spikes of fear.
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